We started designing level with paper prototype where we set basic design goals and gameplay expectations. We needed to define:
- How long it should take to reach capture points from spawn for different classes?
- How long it should take to travel across whole level?
- What is the role for each class on this map?
- How far are capture points from each other?
- Where to place point upgrades and repair kits?
After answering those question we drow first draft with capture points (C1,C2,C3), spawning areas for both team (S1,S2) and distances.
Then we placed repair kits and Point upgrades (when player picks the point upgrade and his/her team hold that point, it will improve defence – upgrades are protection wall, invisible mines and portal tunel from spawn point).